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Dino Crisis[b] is a survival horror video game developed and published by Capcom originally for the PlayStation console in 1999. It is the first installment in the Dino Crisis series and was developed by the same team behind Capcom's Resident Evil series, including director Shinji Mikami, and shares many similarities with it. The story follows Regina, a special operations agent sent with a team to investigate a secluded island research facility. Finding the place overrun with dinosaurs, Regina must fight through the facility to discover its secrets and ultimately escape alive with her team.
Instead of the pre-rendered backgrounds of the Resident Evil games that preceded it, Dino Crisis uses an original real-time engine with 3D environments. Gameplay features traditional survival horror mechanics including action and puzzles, and it was developed to have more consistent visceral terror with the dinosaurs being quick, intelligent, and violent. Capcom would later market the game as "panic horror" as opposed to "survival horror" due to these design changes. The team used carnivorous animals as references for animating the dinosaurs and programming their behaviors. Mikami's vision for the game was not completely fulfilled, as he wanted to develop more complex dinosaur artificial intelligence. However, he did believe the team was able to create sufficiently detailed environments despite hardware limitations.
Dino Crisis was a critical and commercial success, with the PlayStation version selling over 2.4 million copies. Critics drew heavy comparisons to Resident Evil, with some describing it as "Resident Evil with dinosaurs". They also praised the game's intensity, graphics, and gameplay. Some criticism was directed towards the lack of dinosaur variety, repetitive environments, and tedious puzzles. Dino Crisis was ported to Dreamcast and Windows in 2000, and was re-released for the PlayStation Network in 2006. Two different versions for the Game Boy Color were in development, but both were cancelled.
Kirk reveals that the dinosaurs were brought to their time by an experiment he was running using his Third Energy technology. A rift in space was created and a pocket of the island from their time was exchanged with the same from the past, bringing dinosaurs back into their time. Kirk then tells them that if the reactors are set to overload, the energy coming from them and the vortex should cancel each other out if they come into contact. After Regina gets the stabilizer and initializer and uses them to overload the reactors, the energy shakes the base, causing a vent to fall on Gail allowing Kirk to get free again. The team heads towards the waterway to escape the blast, but Gail says they still need to capture the doctor. He starts to hobble away on his gun to go after Kirk, and orders Regina and Rick to leave without him if he does not return in thirty minutes. Regina is given the choice to either go after Dr. Kirk with Gail, or escape with Rick.
Dino Crisis was directed and produced by Shinji Mikami, and developed by a team dubbed Capcom Production Studio 4. It is a spiritual successor to Mikami's popular Resident Evil series, which Mikami and his team wanted to move away from the fantasy elements of and make something more real. He cited The Lost World: Jurassic Park and Aliens as influences, and liked dinosaurs because they were large, strong, fearsome, and violent. The game was developed and marketed as "panic horror" as opposed to the "survival horror" branding of Resident Evil. It was made to have more consistent fright, with the dinosaurs being more intelligent, quick, and able to chase the player room-to-room. Mikami described Resident Evil as "horror in the fun house" and Dino Crisis as more visceral horror akin to riding a roller coaster.
Dino Crisis was first revealed at the 1999 Spring Tokyo Game Show. The game was initially released in Japan in July 1999, two months before Resident Evil 3: Nemesis. Ports were released for the Sega Dreamcast console and Windows platform in 2000. The Japanese Playstation version of the game has a software-protection that detects if a mod-chip is installed in the console, refusing to start even if the cd-rom is original. The protection can be bypassed disabling the mod-chip or using action-replay codes. A top-down interpretation of Dino Crisis was in development by UK company M4 for the Game Boy Color, but was cancelled. M4 would later develop Resident Evil Gaiden for the system instead. Another UK firm called Fluid Studios was also developing a version of the game for the Game Boy Color. It would have contained all four characters from the original version, as well as seven maps, a hundred different rooms, and five types of dinosaurs; this game was also canceled.
Dino Crisis was met with mostly positive reviews. Critics compared Dino Crisis to the Resident Evil series while also drawing comparisons to Jurassic Park and describing the game as "Resident Evil with dinosaurs". Despite these similarities, reviewers found the game "enhances and alters" the Resident Evil formula with "strength of its own merits". The game was a commercial success, being a bestseller in Japan. During its debut week in Japan, Dino Crisis achieved sales above 300,000 units, making it the country's best-selling game from July 14 through July 21. The PlayStation version of the game ultimately sold 2.4 million copies worldwide, and is listed as Capcom "Platinum Title".
Critics generally praised the action and intensity of the game, which was heightened by the real-time engine and soundtrack. GamePro found the game to have a great mix of action and strategy, with dinosaur AI that keeps the action fresh. IGN described the game as "vicious, flesh-tearing fright", noting the fast-paced gameplay during action sequences. Some praise was directed towards the realism of the game, with the dinosaur behaviors and bleeding mechanics noted. The real-time graphics were generally liked, with critics describing them as "sharp", "sterile", and "clean". GameSpot praised the character models, lighting effects, and found "the use of polygonal backgrounds enhances the feeling of fear even more than Resident Evil". The dinosaurs were a consistent point of discussion among critics. GamePro found the dinosaurs "imbued with an excellent AI that keeps the action fresh and exciting", although some found the variety of dinosaurs to be lacking. Despite the game being "90% Raptors", which IGN found not as scary as monsters from Resident Evil, they found the dinosaur sound effects to be well done.
An action-shooter sequel titled Dino Crisis 2 was released for the PlayStation in 2000 to positive reception. In 2002, Capcom released Dino Stalker, a lightgun game for the PlayStation 2 to mixed reviews. Finally, an action-based game, Dino Crisis 3, was released in 2003 for the Xbox to mixed reviews. The protagonist of Dino Crisis, Regina, has been featured as a playable character in the tactical role-playing game Namco x Capcom for the PlayStation 2. Her outfit is also available to wear in Resident Evil 3: Nemesis and in Dead Rising 3 via downloadable content.
Alerted on the radio to Lt. Morton being trapped, Regina made her way to the military base to free him. During her travel, she encountered youths clad in helmets and black leather motorcycle gear. As they escaped to the Missile Silo, Regina was able to capture one of them and kept her handcuffed at the Research Facility while she continued her search for Lt. Morton. After freeing him, they took the young woman back to their patrol ship for interrogation, where they found the other two had destroyed the equipment necessary for getting back to 2010. Though in time the damage was partially repaired with equipment from the abandoned facilities west of the lake, the woman herself was successfully rescued by her friends so could not be interrogated further. Finding the region west of the lake desolate of human life and lacking in research data, Regina and Dylan crossed in the patrol boat in search of survivors, data, and now an explanation for why Regina could not find the young woman in the list of missing persons, which Lt. Morton hypothesised was because she herself was also a time-traveler.
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